Stats improve your hero's survivability and effectiveness in battle. Abilities are actions you proiritize on the hero page and that scale with stats.
Stats
Resource Stats
| Icon | Description |
|---|
| Health - Your hero's hit points. When this reaches 0, your hero may no longer act in combat. Requires gold to heal. Health reaching zero and losing the battle has other consequences as well |
| Mana - Used to cast magical abilities. Regenerates after the battle. |
| Energy - Powers physical abilities. Regenerates slowly during the battle. |
Combat Stats
| Icon | Description |
|---|
| Attack - Heroic value for attack-scaling abilities. |
| Armor - Reduces incoming damage from attack-scaling abilities. |
| Move Speed - How often your hero can move in combat. |
| Attack Speed - How often your hero can use an action in combat. |
Arcane Affinities
Arcane affinities are very similar to attack/armor values but scale with magical abilities. Each color of magic has different kinds of actions associated with it.
| POW / RES | Description |
|---|
| White - Healing, holy damage, defensive buffs, some dispell. |
| Red - Battle magic. Direct elemental damage and offensive buffs. Martial weapons also often scale with red. |
| Green - Nature magic. Powerful buffs, some healing. Poison and rock damage. |
| Blue - Arcane. Countermagic, dispell, slows, polymorphs, direct lightning damage. |
| Black - Necromancy. Powerful debuffs, lifedrain, and undead minion spawn |
Abilities
In version 1 launch, all abilities will come from equipped items. Items may grant more than 1 ability. This area is under heavy construction so we don't have anything pretty to show here
Abilities scale with stats - so a "whirlwind" might scale with both Attack and Red